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Old Jun 05, 2009, 05:54 PM // 17:54   #1
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Exclamation Res spell and fail

Why do players insist on using the base resurect. It is worthless. At least bring sunspear sig. There is no need for that spell and it is horrible. so why do so many people want to use it nowadays?
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Old Jun 05, 2009, 06:14 PM // 18:14   #2
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Because they are probably used to dying more than once between morale boosts
Also, at least in prophecies, it was obtained quite early, so it might be the only skill they have.
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Old Jun 05, 2009, 06:14 PM // 18:14   #3
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sunspear res sig is a waste of a pve skill slot, its not better than a res sig. it was only decent when we had no pve skills/pve skill limit (pre-eotn).

but yes, if your referring to [resurrect] it is indeed worthless. why do people bring it? because its a core skill that generally comes unlocked to all players upon switchin to /mo.
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Old Jun 05, 2009, 06:15 PM // 18:15   #4
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1. Sunspear is PvE. A lot of people already have 3 PvE skills
2. You can only use it once per boss
3. I suggest you use Rebirth / Unyielding Aura instead of Ressurect in difficult areas
4. OR Flesh of my Flesh / Death Pact Signet for fast rezzing
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Old Jun 05, 2009, 06:32 PM // 18:32   #5
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People use whatever they want, let them be.
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Old Jun 05, 2009, 06:38 PM // 18:38   #6
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There are so many options for res skills in the game and most people tend to be monk 2ndary and Resurrect is a no attribute skill. They don't have to invest anything to use it. But lets just gloss over some of the rezes from my perspective.

Rits:

Death Pact Sig - I've seen this backfire way too many times to want to use it. You res the person just to have them go down again, and BOOM, now you have 2 people down. So now your team is down not 1 person, but 2.

Flesh of my Flesh - Pretty decent skill. 5e, 4 second cast time, even with no points in it you can at least bring someone up with a good chunk of health. The downfall is that you lose half of yours. Monk may end up having to heal 2 people rather than just one, which aint bad, but this skill requires you to be Rt 2ndary which may not fit into your build depending on what you're running.

Lively was Naomi - not the great without investing points into the attribute. At 0 pnts, its only 15% health and resurrect offers more HP than than AND costs less if you only need to res 1 person (10e vs 15e). This is only affective if you need to rez multiple people.

Restoration - Ressurect in a delayed spirit form. Again, not the best option unless you're a spirit spammer and have some points invested into it. Not to mention the long recharge and if you only need to rez 1 person it probably isn't a very good option.



Monk:

Light of Dwayna - 25e, end of story.

Rebirth - Bye bye energy. This is definitely not a 'during battle' res, especially if your monk is carrying it. Disables res-ed players skills temporarily, they have no energy, and needs to be healed. This one is fine to carry for after battle use, and is good for getting a group member out of a tough spot if you have to fall back from a battle. I like to carry this on my hero necros.

Renew Life/Restore Life - Touch skills. Can't always sneak in to touch a player to rez him after a battle. Could be viable on non-healers, but having your monk run in to touch someone to res them could be bad. Renew is only slightly better than Resurrect in terms of HP and E with no points invested not to mention its 5 more energy. Restore isn't much better without investing points into it.

Res Chant - One of the longest casting times and recharge times, makes it easily interrupted. It is also half distance, so you have to get close to the person to use it. Eles will sometimes Glyph Sac this, but then you have a 45 sec recharge time.

Unyeilding - Maintained Elite. Divine Favor. Nuff said.

Vengeance - (re)Dies after 30 seconds.


Paragon:

Signet of Return - This one is pretty good....if you're a Paragon with some points in Leadership. Long cast though.


Others:

Sunspear Rebirth Sig - Single use until you kill a boss, could put you in a bind.

Res Sig - Same as above



Basically, Resurrect really isn't any better or worse than any other res skill. If you have decent monks, a person calls Res and the monk should be ready to quickly heal the recipient without losing stride as most res-es don't bring you back at full health unless you are using a)a sig or b)have points invested into the attribute the res comes from. The only downside to using Resurrect is that the person brought back has no E, which is something you have to deal with with other res skills as well.
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Old Jun 05, 2009, 06:38 PM // 18:38   #7
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You can't use sunspear res sig in pvp.

O are you talking about PvE?
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Old Jun 05, 2009, 06:45 PM // 18:45   #8
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A 5s casting time hard res, with a 8s recharge (fast by res standards), doesn't require you to be at touch range with your target, doesn't require you to sacrifice health or be a /rt, that doesn't require attribute investment and costs only 10e?

It has its uses.

http://guildwars.wikia.com/wiki/Resu...uick_reference

Last edited by Daesu; Jun 05, 2009 at 06:48 PM // 18:48..
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Old Jun 05, 2009, 07:13 PM // 19:13   #9
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Quote:
Originally Posted by Ebony Shadowheart View Post
as most res-es don't bring you back at full health unless you are using a)a sig or b)have points invested into the attribute the res comes from.
Unyielding Aura (PvE) on Pure Healing Monks (lololololol)

I use Sunspear Rebrith Signet on my Warrior, because I only need 2 PvE skills (Brawling Headbutt and SY).
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Old Jun 05, 2009, 07:15 PM // 19:15   #10
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if u bring rebirth u can always use low energy set + take off headpiece, chest n gloves
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Old Jun 05, 2009, 07:29 PM // 19:29   #11
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Quote:
Originally Posted by Picuso View Post
Unyielding Aura (PvE) on Pure Healing Monks (lololololol)

I use Sunspear Rebrith Signet on my Warrior, because I only need 2 PvE skills (Brawling Headbutt and SY).

Well, I did say 'most' wont bring you back at full HP and E lol. I don't think this skill is worth the maintained pip of energy though to make it worth its use as an elite.
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Old Jun 05, 2009, 07:45 PM // 19:45   #12
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Quote:
Originally Posted by Picuso View Post
I use Sunspear Rebrith Signet on my Warrior, because I only need 2 PvE skills (Brawling Headbutt and SY).
On a melee the regular ress sig is better, cause you won't pull your mid/backline to the front.
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Old Jun 05, 2009, 08:05 PM // 20:05   #13
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With H/H that's not a big problem. And I resurrect them at 100%/100% ^^'
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Old Jun 05, 2009, 10:43 PM // 22:43   #14
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In my opinion, Resurrect is the WORST rez in the game. If I am with someone that has it equipped I ask them to take a different rez. True, it is a no attribute skill, but consider some of the other rez options even with 0 attribute points used for them.

Resurrect = 25% health, 0 energy
Light of Dwayna = 25% health and 0 energy (same as Resurrect but will rez more at once)
Rebirth = 25% health and 0 energy, but teleports target to a safer location (not a combat rez, but the movement makes it worthwhile for some situations)
Renew Life = 50% health and 5% energy (touch makes it hard to use in combat, but larger health return, and SOME energy)
Restore Life = 20% health and 42% energy (touch makes it hard to use in combat, but a 5% difference on health and a LARGE energy return)
Resurrection Chant = Variable health based on person using the rez, and 5% energy

That is just the Monk spells, and I left out Unyielding due to it being an elite and Vengeance since not many want to deal with the 30 second timer.

I'd much rather see someone take Rebirth for a 'retreat and rez' option or Rez Chant for a mid fight rez. I often toss Restore on my MM since I only use it on the mid/back line characters and the energy return is important for a caster that comes up in the middle of a fight.

If you rez someone with Resurrect and they only have 25% health and no energy, they will be a sitting duck until they get their energy back, or worse, an energy drain for the Monk trying to keep them alive. If you intend to bring someone up with no energy and only 25% health, at least use Rebirth and teleport them to a safe location to regen.
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Old Jun 06, 2009, 10:36 AM // 10:36   #15
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Quote:
Originally Posted by Ebony Shadowheart View Post
Unyeilding - Maintained Elite. Divine Favor. Nuff said.
Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.

5e, 1/4c, 10r

On non primary monks that don't rely on their elite to perform well (ie ranger, mesmer, necro (based on build), warrior to some extend and Rt...), this is in my opinion godly res. low energy cost, fast cast, and low recharge.

On primary monks, not so great as you have to maintain it for the +% heal boost since it takes your elite slot (no WoH, LoD, HB or ZB). Then again, most of the time i don't have any energy problems in PvE, be it with pugs or h/h, so i don't see that 1pip of regen a huge cost for ~50% more healing (makes patient spirit more or less equal to WoH). Signet of Rejuv and/or GoLE for e-managment and there shouldn't be too much of e-problems.

On a hero monk i wouldn't use this though.
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Old Jun 06, 2009, 06:59 PM // 18:59   #16
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Quote:
Originally Posted by Kiluna View Post
On a hero monk i wouldn't use this though.
I use Unyielding on a hero Monk all the time. Ever since it was changed, I found the rez ability far outweighed the other elite options for a healing hero. The healing bonus at 13 Divine Favor is better than that of Healer's Boon, you only lose the faster casting speed bonus for the rez option. The heroes maintain it all the time, and use it to rez immediately. I can't tell you how many times people I was playing with asked how I rezed them so fast... when it was my Dunkoro. And if you want to gain back the casting speed bonus of HB, you can always give the hero Holy Haste.

Energy is rarely a problem for my Dunkoro, and I give him the following build for PvE. The instant rez with the person coming up with 100% health and energy is EXTREMELY powerful.

Ethereal Light
Dwayna's Kiss
Orison of Healing
Signet of Rejuvenation
Dismiss Condition
Cure Hex
Holy Haste
Unyielding Aura

I'm brave for PvE, and don't find problems with Superior Runes, but it isn't needed, however, my Dunkoro has:

12+1+3 Healing Prayers
12+1 Divine Favor
3+1 Protection Prayers

I don't need to micro his bar at all, and if someone dies, they are back up immediately with health and energy so they can help the team. Works great with Lina and Kihm if you want to use hench as well.
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Old Jun 06, 2009, 10:59 PM // 22:59   #17
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The best hard res'es in PvE are Death Pact and Unyielding Aura ... Death Pact because it's the only hard res that can be easily used in a fight - if you're dying then chances are you are under heavy pressure, bar a few exceptions PvE mobs don't exactly spike much - and Unyielding Aura because heroes use it so well you don't stay dead for a second AND res with max health + energy. I don't like Flesh of my Flesh. Sure it doesn't have the drawbacks of Death Pact, but if you keep dying after a Death Pact then something is wrong. You might even teamwipe, wherupon Death Pact would save a character from DP. Death Pact's superior health + energy when ressed makes it better.

Resurrect is terrible. Light of Dwayna is even more terrible. Restore and Renew Life are pretty bad. I used to think Rebirth is the best res in PvE, but no longer - you shouldn't need it, and you can't cast it in a fight. Res Chant is the best Monk-based res skill not counting Unyielding Aura. Res Sig is pretty good if you have the morale boosts to recharge it. Sunspear Rebirth Signet is usually bad when doing H/H: since PvE skills are so strong, you ought to leave the ressing to heroes / henchmen and concentrate on pumping big damage yourself.

I haven't seen Resurrect in a while though, even though I've tried to get PuGs for ZQs. The most common res spell appears to be Rebirth.
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Old Jun 07, 2009, 01:14 AM // 01:14   #18
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The problem is people use the wrong resses at the wrong times. Nothing wrong with ressurect after a fight, but if we start dropping in a mission, say a bad patroll hits us and a monk goes down, rebirth won't save us. Rebirthing or using ressurect in the middle of a fight is terrible, builds your DP. If a guy goes down in a fight we need combat ressing, either death pact, flesh of my flesh on a guy at decent health or res sig. Maybe even res chant if you can dodge the interupts. point is I've been "whack-a-mole'd a ton of times by rebirths and resurects in a fight when a death pact or res that brings me up at full health or energy could have saved us.

The 2 touch res skills don't actually suck for rangers, necroes or eles to use if the backlne starts dying, you want your monks comming back with energy and that's what those do. Ranger's expertise works on the touch resses, necroes and eles get tons of energy anyway.

Also people don't know when to retreat and res and when to combat res. If the party starts dropping and you have rebirth, HAUL ASS, don't hang around to die or burn in while under agro...
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Old Jun 07, 2009, 01:18 AM // 01:18   #19
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Tbh I find Rebirth to be a wasteful skill. On any profession. I mean disables skills and eats all your remaining energy? I can see if you had only 10 energy anyways but other than that, and the occasional out of reach I never use it.

My res of choice is always UA. The +healing and rez option is more than worth than -1energy regain. Plus 10second recharge that just makes it sweeter.
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